DISCLAIMER:

This build is VERY EARLY IN DEVELOPMENT. There may be some performance issues, glitches, etc. in this build. I sadly didn't have enough time to get testers for this build, or patch certain glitches before the expo due to getting sick, but you could also consider this demo a public test if you want to!


Known bug: getting K.O.ed in a stage takes away the ability to exit a stage.





HOW TO PLAY (Keyboard):

Moving: wASD / Arrow Keys

Jump: Z / J

Blow Bubbles: X / K



COMBOS and Bubbles:

To combo enemies, jump on top of trapped enemies without touching the floor to increase your combo! The higher your combo increases, the higher the value of the collectables enemies give will also increase.



You can also jump on regular bubbles as an extra platform or jump boost.



You have a small cyote jump time between jumping between bubble to bubble that also helps with combos and platforming!


blowing a bubble on the wall while in the air will allow you to do a bubble kick, allowing you to jump again for a short time.






MESSAGE FROM THE DEVELOPER:

I want to thank you for trying out this demo! I'm very sorry that it may be a little rough in areas, but I've been putting my all into this project and I hope you can still enjoy this early build I wanted to showcase. I really love the Bubble Bobble series, and I wanted to show that through this game!

And I want to thank the people at H.T.I for giving me some extra days to complete this demo due to being sick, it really means a lot to me!


CREDITS:

Models, Coding, Music Arrangements, Textures, Sound design, Animation, etc.
-
Miles' Games / Dillon James


Extra C# help
-
BobyStar


Voice Lines
-
(Taken from Puzzle Bobble Everybubble!)